2022 Spring
UX research; Ideation; Storyboarding;
UIUX design; Video editing
Yizhen Guo; Tianhao He;
Ziyi Zhou; Ruiying Xu
Figma; C4D;
iMovie
Knovo is an AR+VR educational assistance system designed for students in the Metaverse.
It features an integrated reward system and aims to support school education. By utilizing artificial intelligence, Knovo offers personalized assignments aligned with students' school curriculum and individual career interests. It strives to enhance knowledge retention, practical application, and holistic learning by facilitating gamified interaction.
A fully immersive virtual reality that have basic characteristics of our real world.
An ultimate digital civilization that fullfills people's current daily physical activities.
Decentralized property rights and economic system based on blockchain.
The parallel digital reality where people explore possible improvements and solve real-world, macro-to-micro problems in a more free context.
• With the large energy consumption of cloud services, AI training, data mining, and so on, it is difficult to make carbon progress while the continuing development of Metaverse.
• The metaverse could contribute substantially to emissions by developing advanced computer-efficient technologies and sufficiently running on carbon-free energy.
• Large corporations and governments started to use the decentralized network to improve the recycling process, track carbon emissions, build decentralized power facilities, and help the planet.
• Personal XR devices / 3D displays produced by companies like Apple and Google will overtake smartphone’s sales as more life/work-related services emerge on these platforms.
• Next-gen web services that provides immersive 3D experiences and universal, open-source accessibility like HTML/CSS will dominant the market, powered by technologies like Universal Scene Description and Cloud Computing from companies like NVIDIA.
• The rapid development of quantum computing rapidly changes the landscape of decentralization and cryptocurrency. New standards are been pushed and established to enable quantum security.
• BCI technology has been proven effective in the medical industries and more companies like neuralink are trying to push user’s digital experience even further with such technology.
• Haptic gloves are already selling to regular customers and scientists are researching on the next-gen tech called Reskin, which is a deformed plastic skin, can act as touch sensor for connect applied force experience with metaverse.
• Amplify Experiences with Phygital Interactivity that support the sense of realism in e-commerce to deliver memorable (shareable) 360° marketing activations.
• More humans will be able to innovate new goods and services within metaverse reality which allows more potential the economic growth and innovations.
• Metaverse probably will read more of your personal information (ex:Biometric Data, Brainwaves...) which may cause more serious data privacy issue.
• Merging Offline And Online Commerce. Metaverse technology will allow brands to offer shoppers a highly personalized digital experience.
• Remote Work, Job Interviews, Business Meetings And Live Events Will All Be Conducted On The Metaverse.
• The value of metaverse for education provides assistance for running classes. It creates an immersive learning experience for students to learn knowledge.
• The embassy in the Metaverse may become a part of the diplomatic system in the Metaverse, and may assume part of the economic function. Influence.
• Large technology companies may become important “players” in international politics to a certain extent in the future.
• Political Scandals in the Metaverse Will Impact ‘Real World’ Elections.
• New Political Ideologies and Classes Could Form.
• Easier Mobilization for Global Fascist Movements.
How do we imagine a better education system within metaverse?
• Flexible learning patterns
• Dynamic scheduling
• Student-centered
• Communication in and out of the classroom
• Learn with fun
• Make Information Memorable
• Next-gen web services that provide immersive 3D experiences
will dominate the market
• Bring topics to life and immerse students in a subject.
• Skill-based learning process
• Using formative assessment instead of high-stake exams
• Job Boards Accelerate Skills-Based Hiring
• Learning transferto near and far
• Online Learning is More Prevalent
• More digitized content
• Collaborative, project-based, and problem-based learning
• Soft skill development. Artificial intelligence threatening jobs.
• Embracing Artificial Intelligence for Learning
• More resources, less location limit
• More Focus on Closing the Skills Gap
• Lessons for life
• Wealth gap and tech gap affect each other
• This inequality ends up on the doorsteps of schools