Knovo

Knovo is a fascinating project that we envision how future metaverse immersive experiences could empower the future education system. This immersive approach bridges the gap between theoretical concepts and real-world application, ensuring a more comprehensive learning experience.
Year

2022 Spring

Contribution

UX research; Ideation; Storyboarding;
UIUX design; Video editing

Team

Yizhen Guo; Tianhao He;
Ziyi Zhou; Ruiying Xu

Tools

Figma; C4D;
iMovie

Knovo is an AR+VR educational assistance system designed for students in the Metaverse.

It features an integrated reward system and aims to support school education. By utilizing artificial intelligence, Knovo offers personalized assignments aligned with students' school curriculum and individual career interests. It strives to enhance knowledge retention, practical application, and holistic learning by facilitating gamified interaction.

Understanding Metaverse

What do we think the Metaverse is today?
Immersive

A fully immersive virtual reality that have basic characteristics of our real world.

Digital civilization

An ultimate digital civilization that fullfills people's current daily physical activities.

Decentralized

Decentralized property rights and economic system based on blockchain.

For us, metaverse should be...

The parallel digital reality where people explore possible improvements and solve real-world, macro-to-micro problems in a more free context.

Future casting

Environmental Forces

• With the large energy consumption of cloud services, AI training, data mining, and so on, it is difficult to make carbon progress while the continuing development of Metaverse.

• The metaverse could contribute substantially to emissions by developing advanced computer-efficient technologies and sufficiently running on carbon-free energy.

• Large corporations and governments started to use the decentralized network to improve the recycling process, track carbon emissions, build decentralized power facilities, and help the planet.

Technological Forces

• Personal XR devices / 3D displays produced by companies like Apple and Google will overtake smartphone’s sales as more life/work-related services emerge on these platforms.

• Next-gen web services that provides immersive 3D experiences and universal, open-source accessibility like HTML/CSS will dominant the market, powered by technologies like Universal Scene Description and Cloud Computing from companies like NVIDIA.

Scientific Forces

• The rapid development of quantum computing rapidly changes the landscape of decentralization and cryptocurrency. New standards are been pushed and established to enable quantum security.

• BCI technology has been proven effective in the medical industries and more companies like neuralink are trying to push user’s digital experience even further with such technology.

• Haptic gloves are already selling to regular customers and scientists are researching on the next-gen tech called Reskin, which is a deformed plastic skin, can act as touch sensor for connect applied force experience with metaverse.

Economic Forces

• Amplify Experiences with Phygital Interactivity that support the sense of realism in e-commerce to deliver memorable (shareable) 360° marketing activations.

• More humans will be able to innovate new goods and services within metaverse reality which allows more potential the economic growth and innovations.

Social Forces

• Metaverse probably will read more of your personal information (ex:Biometric Data, Brainwaves...) which may cause more serious data privacy issue.

• Merging Offline And Online Commerce. Metaverse technology will allow brands to offer shoppers a highly personalized digital experience.

• Remote Work, Job Interviews, Business Meetings And Live Events Will All Be Conducted On The Metaverse.

• The value of metaverse for education provides assistance for running classes. It creates an immersive learning experience for students to learn knowledge.

Political Forces

• The embassy in the Metaverse may become a part of the diplomatic system in the Metaverse, and may assume part of the economic function. Influence.

• Large technology companies may become important “players” in international politics to a certain extent in the future.

• Political Scandals in the Metaverse Will Impact ‘Real World’ Elections.

• New Political Ideologies and Classes Could Form.

• Easier Mobilization for Global Fascist Movements.

Ideation about future metaverse

We pick five ideas that we think have potential from all above, and they all point to us that education could be a big area to explore further
Visioning future services within metaverse...

How do we imagine a better education system within metaverse?

Trend research about future education

Meso Trends

01. Personalized & Active Learning

• Flexible learning patterns
• Dynamic scheduling
• Student-centered
• Communication in and out of the classroom

02. Immersive Learning

• Learn with fun
• Make Information Memorable
• Next-gen web services that provide immersive 3D experiences
will dominate the market
• Bring topics to life and immerse students in a subject.

03. Learn to use

• Skill-based learning process
• Using formative assessment instead of high-stake exams
• Job Boards Accelerate Skills-Based Hiring
• Learning transferto near and far

Marco Trends

COVID-19

• Online Learning is More Prevalent
• More digitized content

21st-century workplace

• Collaborative, project-based, and problem-based learning
• Soft skill development. Artificial intelligence threatening jobs.

Technology

• Embracing Artificial Intelligence for Learning
• More resources, less location limit

Curricular

• More Focus on Closing the Skills Gap
• Lessons for life

Economic

• Wealth gap and tech gap affect each other
• This inequality ends up on the doorsteps of schools

Target Market

Students
in High School

Persona

Key elements in Knovo
Play
to Learn
Learn
to use
Personalize/
Customized
Digitally + Physically

System Diagram

Final scenario

Thanks for
reading!

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